Large Construct, Unaligned
Armor Class 18
Hit Points 180 (20d8 + 90)
Speed 25 ft.
STR
21 (+5)
DEX
8 (-1)
CON
19 (+4)
INT
7 (-2)
WIS
15 (+2)
CHA
1 (-5)
Damage Immunities Fire, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 120 ft, Passive Perception 11
Languages Doesn't speak, knows the language of it's creator
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Fire Absorption. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Advanced movement. The golem can move through difficult terrain without a penalty to its movement

 

Actions

Sword. Melee weapon attack. +11 to hit, reach 5ft, one target. Hit: 15(3d6 + 5) bludgeoning damage. Can strike the ground, turning the 5ft x 5ft area, as well as 1d4 adjacent 5ft x 5ft areas into difficult terrain

Description

This Iron Golem has been used countless times for war, protection, and fear, after so many orders, the iron golem was abandoned, left to rust, and wear away, with this, they have grown more aware or their terrible lives, while most iron golems only fallow their last order, these Iron Golems will try to, but can be persuaded otherwise. 

Dexsanity

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