Medium Humanoid (Paladin), Lawful Good
Armor Class 16 Chain Mail
Hit Points 43 (5d10 + 15)
Speed 30 ft.
STR
17 (+3)
DEX
14 (+2)
CON
17 (+3)
INT
11 (+0)
WIS
13 (+1)
CHA
18 (+4)
Saving Throws WIS +3, CHA +6
Senses Passive Perception 15
Languages Common
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Hold the Line. While the Champion is holding a spear, other creatures provoke an opportunity attack from the Champion when they move within 5 feet of it. When the Champion hits a creature with an opportunity attack using its spear, the creature takes an extra 4 (1d8) piercing damage, and the creature’s speed becomes 0 for the rest of the turn.

Divine Smite Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8.

Channel Divinity

Peerless Athlete. As a bonus action, you can use your Channel Divinity to augment your athleticism. For the next 10 minutes, you have advantage on Strength (Athletics) and Dexterity (Acrobatics) checks; you can carry, push, drag, and lift twice as much weight as normal; and the distance of your long and high jumps increases by 10 feet (this extra distance costs movement as normal).

Inspiring Smite. Immediately after you deal damage to a creature with your Divine Smite feature, you can use your Channel Divinity as a bonus action and distribute temporary hit points to creatures of your choice within 30 feet of you, which can include you. The total number of temporary hit points equals 2d8 + your level in this class, divided among the chosen creatures however you like.

Divine Sense

As an action, you can detect good and evil. Until the end of your next turn, you can sense anything affected by the hallow spell or know the location of any celestial, fiend, undead within 60 ft. that is not behind total cover.

Spellcasting. The Champion of Heliod is a 5th level spellcaster. Its spellcasting ability is CHA spell save DC 15, +7 to hit with spell attacks). The Champion of Heliod has following paladin spells prepared:
1st level (4 slots): Bless, Ceremony, Detect Magic

2nd level (2 slots): Zone of Truth, Lesser Restoration, Locate Object

 

Actions

Multiattack. The Champion of Heliod Makes two attacks with it's +1 Greatsword or two attacks with it's longbow.

+1 Spear. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. 

longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Description

Champions of Iroas are the most deadliest warriors in Theros.

TaranTolkien

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