Armor Class
16
(natural armor)
Hit Points
16
(2d8 + 4)
Speed
STR
12
(+1)
DEX
18
(+4)
CON
15
(+2)
INT
3
(-4)
WIS
10
(+0)
CHA
1
(-5)
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Poison
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Blindsight 30 ft. (Thermal), Passive Perception 16
Languages
understands one language of its creator but can’t speak
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Magic Resistance. The clockwork has advantage on saving throws against spells and other magical effects.
Not of Nature. The turret doesn’t require air, food, drink, or sleep.
Networking. The sight of other constructs on the network share vision with this construct
Actions
Rapid Shot. Ranged Weapon Attack: +6 to hit, range 50/200 ft., one target. Hit: 9 (3d4 + 4) piercing damage
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
8/16/2022 9:33:50 AM
|
1
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0
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Coming Soon
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