Huge Beast, Unaligned
Armor Class 13 (natural armor)
Hit Points 95 (10d12 + 30)
Speed 50 ft.
STR
20 (+5)
DEX
14 (+2)
CON
15 (+2)
INT
2 (-4)
WIS
11 (+0)
CHA
5 (-3)
Damage Resistances Cold
Senses Passive Perception 10
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Trampling Charge. If the triceratops moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the triceratops can make one stomp attack against it as a bonus action.

Aquatic. The triceratops can travel and through water without any loss to movement. It may also use Trampling Charge in the water.

Actions

Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 24 (4d8 + 5) piercing damage.

Wet Stomp. Melee Weapon Attack: +7 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 5) frost damage.

Description

The aquatic triceratops is an amphibious herbivore that spends most of its days basking in swamps and grazing on algae. The triceratops large bodies keep them afloat while they navigate water using a finned tail and narrow head plate. Beware: Aquatic Triceratops are extremely territorial and will defend their basking pools with aggression. 

Monster Tags: Dinosaur

Habitat: Swamp

Beaumonte420

Comments

Posts Quoted:
Reply
Clear All Quotes