Trampling Charge. If the triceratops moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the triceratops can make one stomp attack against it as a bonus action.
Aquatic. The triceratops can travel and through water without any loss to movement. It may also use Trampling Charge in the water.
Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 24 (4d8 + 5) piercing damage.
Wet Stomp. Melee Weapon Attack: +7 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 5) frost damage.
Description
The aquatic triceratops is an amphibious herbivore that spends most of its days basking in swamps and grazing on algae. The triceratops large bodies keep them afloat while they navigate water using a finned tail and narrow head plate. Beware: Aquatic Triceratops are extremely territorial and will defend their basking pools with aggression.
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