Medium Ooze (Shifter), Neutral Evil
Armor Class 20 Natural Armor
Hit Points 210 (28d10 + 56)
Speed 40 ft.
STR
18 (+4)
DEX
24 (+7)
CON
14 (+2)
INT
6 (-2)
WIS
14 (+2)
CHA
4 (-3)
Saving Throws STR +10, DEX +13, WIS +8
Skills Acrobatics +10, Perception +10, Stealth +14
Damage Resistances Psychic; Bludgeoning, Piercing, and Slashing while in Dim Light or Darkness
Damage Immunities Necrotic, Poison
Senses Passive Perception 22
Languages Celestial
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Forget. "Smile" is Immune to any Area of Effect Ability or spell and any ability or spell that effects the terrain.

Skulker. "Smile" can become completely invisible in dim light.

Split. When a creature makes a melee attack against "Smile" roll a d6 on a 6 the damage is reduced to 0 as "Smile" splits his body seamlessly around the weapon taking no damage.

Smile. Depending on the orientation of the smile on it's face (Orientated Looking at it) "Smile" will impose different affects.

  1. Right Way Up: All Melee Attacks done by "Smile" will deal an additional 1d8 Necrotic Damage and total hit points of the creature are reduced by half this amount
  2. Tilted Left: The Area Within 15ft of "Smile" is considered Difficult Terrain as a dark aura covers the ground around it in a thick mist.
  3. Tilted Right: All Creatures within 50ft of "Smile" must make a DC 18 Wisdom Saving Throw or be Frightened. Creatures can repeat the saving at the end of their turn.
  4. Upside Down. 15ft Anti-magic cone wherever "Smile" is Facing
Actions

Multi Attack. "Smile" makes 3 Claw Attacks or 1 Howl Attack and 1 Claw Attack

Claw Attack. Melee Weapon Attack: +11 to hit, reach 5 ft., 1 target. Hit: 22 (4d6 + 8) Slashing damage. 

Howl (Recharge 6). Psychic Scream DC 19 Intelligence Saving Throw, range 30ft Radius, on a failed Saving Throw Target takes 6d10 Psychic Damage and has its movement speed Reduced to 0 until the start of "Smile"s next turn. on a successful save damage is halved and no movement penalty is imposed.

Bonus Actions

As a bonus Action "Smile" can change the orientation of his Face

Reactions

Parry: When A creature Makes a melee attack "Smile" can Add +6 to its AC for that attack.

Legendary Actions

"Smile" has 2 Legendary Actions per Turn; he also has 3 Legendary Resistance per Day

Menace (Costs 2 Actions). All Creatures within a 20ft cone in front of "Smile" need to make a DC 17 Constitution saving throw or be stunned for 1 turn

Shadow Step. (Costs 1 Action). When "Smile" is in darkness he can teleport up to 60ft

Description

"Smile" Is an Ooze Created With the soul purpose of finding and slaughtering Divinity; it has hunted and Killed Angel's and even Solar's in its quest to destroy Divinity. Given its Nature "Smile" will always target Clerics or Divine beings first. Smiles Appearance is that of a dark Ichor in a slender humanoid shape its only distinguishing feature is the White Mask with Red Eyes and a Wide Red Smile stretching across its Face.

Habitat: Underdark

reginal1207

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