Large Construct, Chaotic Evil
Armor Class 14 Natural Amor
Hit Points 25 (5d10)
Speed 30 ft., Walk 35 ft., Burrow 25 ft., Climb 25 ft., Swim 10 ft.
STR
12 (+1)
DEX
7 (-2)
CON
15 (+2)
INT
13 (+1)
WIS
9 (-1)
CHA
14 (+2)
Saving Throws STR +5
Damage Vulnerabilities Cold
Damage Resistances Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Acid, Lightning, Necrotic
Condition Immunities Blinded, Charmed, Exhaustion, Frightened, Poisoned
Senses Passive Perception 12
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Actions

Grab. Incapacitates the nearest humanoid, dealing 1d4 damage each round until the humanoid make a strength check above 10.

Tail Swing. Melee Weapon Attack: +10 to hit, reach 10ft.(cone), 1target. Hit: 13(1d10 + 3) bludgeoning damage. 

Acid Spit. RangedWeapon Attack: +12 to hit, range 5/60 ft. aoe range 5ft., 1 target. Hit: 10 (1d6 + 4) acid damage.

Reactions

Reactive Grab: The corrodon grabs the first humanoid in sight, incapacitated until they roll a d20 and get above 10 for STR.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A large mechanical wyvern, the corrodon is a menace to any place with metal, as it feeds on metal. When threatened, it can spew acid and uses its claw at the end of its tail to grab intruders.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Grassland

Arcilyte

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