Grab. Incapacitates the nearest humanoid, dealing 1d4 damage each round until the humanoid make a strength check above 10.
Tail Swing. Melee Weapon Attack: +10 to hit, reach 10ft.(cone), 1target. Hit: 13(1d10 + 3) bludgeoning damage.
Acid Spit. RangedWeapon Attack: +12 to hit, range 5/60 ft. aoe range 5ft., 1 target. Hit: 10 (1d6 + 4) acid damage.
Reactive Grab: The corrodon grabs the first humanoid in sight, incapacitated until they roll a d20 and get above 10 for STR.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A large mechanical wyvern, the corrodon is a menace to any place with metal, as it feeds on metal. When threatened, it can spew acid and uses its claw at the end of its tail to grab intruders.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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