Medium Humanoid (Any Race), Chaotic Neutral
Armor Class 20 (plate, shield)
Hit Points 52 (8d8 + 16)
Speed 20 ft.
STR
10 (+0)
DEX
12 (+1)
CON
15 (+2)
INT
7 (-2)
WIS
20 (+5)
CHA
12 (+1)
Saving Throws WIS +8
Skills Arcana +1, Medicine +8, Perception +8, Religion +1
Senses Passive Perception 13
Languages Celestial, Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Healer.  Brother Aloysius is an able physician, allowing him to mend wounds quickly and get his allies back in the fight.  When he uses a healer's kit to stabilize a dying creature, that creature also regains 1 hit point.

As an action, he can spend one use of a healer's kit to tend to a creature and restore 1d6 + 4 hit points to it, plus additional hit points equal to the creature's maximum number of Hit Dice. The creature can't regain hit points from this feat again until it finishes a short or long rest.

Gunner.  Brother Aloysius ignores the loading property of firearms, and being within 5 feet of a hostile creature doesn’t impose disadvantage on his ranged attack rolls.

Actions

Hunting Rifle. Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 80/240 ft., one target. Hit: 12 (2d10 + 1) piercing damage.

Spellcasting. The medic is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 spell attack). The medic has the following cleric and druid spells prepared:

At will:  sacred flame, primal savagery, toll the dead

1st level (4 slots): cure wounds, sanctuary, healing word, inflict wounds

2nd level (2 slots): aid, lesser restoration, hold person, wither and bloom

Monster Tags: Sidekick

Habitat: Urban

Beard9

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