Small Celestial, Lawful Good
Armor Class 14 natural
Hit Points 12 (2d8 + 2)
Speed 25 ft., Climb 20 ft.
STR
8 (-1)
DEX
10 (+0)
CON
14 (+2)
INT
10 (+0)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws CON +4, WIS +4
Skills Perception +16
Senses Passive Perception 16
Languages Celestial, Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Radiant Burst. The cherub bursts into radiant energy when it drops to 0 hit points, releasing bright light in a 10-foot-radius sphere centered on itself. Creatures in that area must succeed on a DC 12 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Actions

Multiattack. The cherub makes two short sword attacks.

Short Sword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 +2 slashing damage. 

Radiant Eye. Radiant light emanates from the eyes of the cherub as the cherub targets one creature it can see within 60 feet of itself. The target must make a DC 12 Wisdom saving throw, taking 6 1d12 radiant damage on a failed save, or half as much damage on a successful one.

Bonus Actions

Float. The cherub moves up to 20 feet vertically in one direction without provoking opportunity attacks. If it ends this movement suspended in the air, it hovers in place. It can’t be knocked prone while airborne.

Description

A cherub is a small sexless celestial with the body of a humanoid and the head of either a lion, ox, human or eagle.

Previous Versions

Name Date Modified Views Adds Version Actions
8/17/2022 1:19:49 PM
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