Improved Initiative - +4 bonus to initiative checks.Initiative
Improved Grapple - If the bone lurker hits an opponent that is at least one size category smaller than itself with its slam attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity (grapple bonus +10). The bone lurker has the option to conduct the grapple normally, or simply use its body to hold the opponent. Either way, each successful grapple check it makes during successive rounds automatically deals slam damage and constrict damage.
Knocked Prone - Any creature hit with the Bonelurkers Slam attack, but not grappled must succeed on a DC 11 CON Saving Throw or be knocked prone.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 7) bludgeoning damage;
Constrict. Melee Weapon Attack: +5 to hit, reach 1 ft., one target. Hit: 6 (1d8 +7) bludgeoning damage;
Improved Grapple. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Slam and Constrict Hit: 12 (1d8+7+1d8+7) bludgeoning damage;
Description
Bone monsters are undead creatures assembled from the bones of fallen creatures and knitted together with necromantic magic. They are mindless automatons that obey the orders of their evil masters. If destroyed, they collapse into piles of unconnected bones.
These undead creatures appear as portcullises or gridwork-curtains created from interlaced human and beast bones adorned with sharp bone spurs.
A bone lurker attacks by dropping onto its prey and wrapping itself around its victim. Dropping down in this fashion is considered a charge attack from higher ground. A bone lurker that misses its initial attack often flies up and tries to drop on the opponent again.
A bone lurker can be created by means of an animate dead spell, and it requires three corpses to create one bone lurker.
Lair and Lair Actions
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