Large Undead, Neutral
Armor Class 12 Natural Armor
Hit Points 19 (3d12)
Speed 30 ft., Walk 30 ft.
STR
20 (+5)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
11 (+0)
Skills Stealth +20
Damage Resistances Piercing, Slashing
Damage Immunities Cold
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 12
Languages Abyssal, Draconic
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Improved Initiative - +4 bonus to initiative checks.Initiative

Improved Grapple - If the bone lurker hits an opponent that is at least one size category smaller than itself with its slam attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity (grapple bonus +10). The bone lurker has the option to conduct the grapple normally, or simply use its body to hold the opponent. Either way, each successful grapple check it makes during successive rounds automatically deals slam damage and constrict damage.

Knocked Prone - Any creature hit with the Bonelurkers Slam attack, but not grappled must succeed on a DC 11 CON Saving Throw or be knocked prone.

Actions

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 7) bludgeoning damage;

Constrict. Melee Weapon Attack: +5 to hit, reach 1 ft., one target. Hit: 6 (1d8 +7) bludgeoning damage; 

Improved Grapple. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Slam and Constrict Hit: 12 (1d8+7+1d8+7) bludgeoning damage;

 

Description

Bone monsters are undead creatures assembled from the bones of fallen creatures and knitted together with necromantic magic. They are mindless automatons that obey the orders of their evil masters. If destroyed, they collapse into piles of unconnected bones.

These undead creatures appear as portcullises or gridwork-curtains created from interlaced human and beast bones adorned with sharp bone spurs.

A bone lurker attacks by dropping onto its prey and wrapping itself around its victim. Dropping down in this fashion is considered a charge attack from higher ground. A bone lurker that misses its initial attack often flies up and tries to drop on the opponent again.

A bone lurker can be created by means of an animate dead spell, and it requires three corpses to create one bone lurker.

Lair and Lair Actions

 

 

Monster Tags: undeadconstructfiendmonstrosity

Habitat: Underdark

PhynsterPhinagrin

Comments

Posts Quoted:
Reply
Clear All Quotes