Huge Beast, Unaligned
Armor Class 17 (natural armor)
Hit Points 95 (10d12 + 30)
Speed 40 ft., Swim 20 ft.
STR
24 (+7)
DEX
9 (-1)
CON
17 (+3)
INT
3 (-4)
WIS
11 (+0)
CHA
6 (-2)
Damage Resistances Bludgeoning from non magical attacks
Damage Immunities Piercing and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Passive Perception 10
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Trampling Charge. If the Common Armodon moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.

Actions

Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 24 (4d8 + 6) piercing damage.

Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.

Description

Armodon are grayish to brown in color, and their body hair is sparse and coarse. Their back and sides are covered in thick osteoderms, they have 2 sets of tusks and multiple horns. These creatures are found most often in savannas, grasslands, and forests but occupy a wide range of habitats, including deserts, swamps, and highlands in tropical and subtropical regions with how common they are in these regions it has lead to domestication creating a new species of domesticated armodon. 

Monster Tags: Misc Creature

Habitat: ForestGrassland

ReverendSquatch

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