Explosive. When the automaton arm reaches 0 hit points, the are explodes. Any creature in a 10 foot radius must make a DC 16 dexterity check, on a fail, the creature takes 4d6 fire damage, and on a success, half of that.
Construct Nature. The automaton arm doesn't need food, drink, sleep, or air to live
Multiattack. The automaton arm makes 2 attacks.
Slam. Melee Weapon Attack: +3 to hit, reach 10 ft., 1 target. Hit: 8 (2d6 + 2) bludongining damage.
Steam Blast. RangedWeapon Attack: +2 to hit, range 10/20 ft., 1 target. Hit: 7 (1d8 + 3) force damage.
Self Destruct. The automaton arm goes to 0 hit points and uses its Explosive Trait.
Spring Loaded Reaction. When the automaton arm is attacked and hit, roll a d4 and subtract that amount, potentially making it a miss.
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