Large Construct, Unaligned
Armor Class 16 Natural Armor
Hit Points 43 (4d10 + 3)
Speed 0 ft.
STR
19 (+4)
DEX
1 (-5)
CON
17 (+3)
INT
7 (-2)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws STR +6, CON +5
Damage Immunities Poison, Psychic
Senses Blindsight, Passive Perception 12
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Explosive. When the automaton arm reaches 0 hit points, the are explodes. Any creature in a 10 foot radius must make a DC 16 dexterity check, on a fail, the creature takes 4d6 fire damage, and on a success, half of that.

Construct Nature. The automaton arm doesn't need food, drink, sleep, or air to live

Actions

Multiattack. The automaton arm makes 2 attacks.

Slam. Melee Weapon Attack: +3 to hit, reach 10 ft., 1 target. Hit: 8 (2d6 + 2) bludongining damage. 

Steam Blast. RangedWeapon Attack: +2 to hit, range 10/20 ft., 1 target. Hit: 7 (1d8 + 3) force damage.

Self Destruct. The automaton arm goes to 0 hit points and uses its Explosive Trait.

Reactions

Spring Loaded Reaction. When the automaton arm is attacked and hit, roll a d4 and subtract that amount, potentially making it a miss.

Habitat: Urban

Tiamat_Mighty_Queen

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