Armor Class
20
(natural armor)
Hit Points
60
(10d6 + 30)
Speed
30 ft., Climb 30 ft., Fly 40 ft.
STR
19
(+4)
DEX
10
(+0)
CON
17
(+3)
INT
12
(+1)
WIS
11
(+0)
CHA
15
(+2)
Saving Throws
DEX +3, CON +6, WIS +3, CHA +5
Skills
Perception +4, Stealth +2
Damage Immunities
Fire
Senses
Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14
Languages
--
Challenge
7 (2,900 XP)
Proficiency Bonus
+3
Traits
The flame on the end of it's tail controls it's life force and when it is quenched with more than two litres of water, it is reduced to 0 hit points.
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 3 (1d6) fire damage.
Fireball. The dragon exhales fire in a 3o-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 24 (8d12) fire damage on a failed save, or half as much damage on a successful one.
Description
From the time it is born, a flame burns at the tip of the tail. It's life would end if the flame were to go out.
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