Medium Undead, Neutral Evil
Armor Class 13 (breastplate)
Hit Points 22 (3d8 + 9)
Speed 20 ft.
STR
15 (+2)
DEX
8 (-1)
CON
17 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Morningstar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8 + 2) piercing damage.

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 2) bludgeoning damage.

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

These zombies were armored when buried, or rose from the dead among soldiers. This makes them more formidable if for no other reason than being clad in metal, but they are also noticeably stronger, coming from martial backgrounds in life.

Monster Tags: undead

Habitat: Urban

Scaarion

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