Medium Humanoid, Any Alignment
Armor Class 14 (leather)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
12 (+1)
DEX
12 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws WIS +5
Skills Insight +5, Perception +5, Persuasion +3
Senses Passive Perception 15
Languages Common plus one other language
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Spellcasting. The antimagus is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It has the following spells prepared:

Cantrips (at will): light, shocking grasp, mending, thaumaturgy

1st level (4 slots): command, guiding bolt, detect magic

2nd level (3 slots): hold person, zone of truth, silence

3rd level (2 slots): counterspell, dispel magic

Actions

Club. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 1) bludgeoning damage.

Neutralizing Field (Recharge 5–6). The antimagus summons an arcane torrent around a target it can see within 60 feet of it. The target must make a DC 13 Dexterity saving throw, taking 22 (5d8) psychic damage on a failed save, or half as much damage on a successful one. A creature that fails this saving throw is also stunned until the end of its next turn.

Habitat: Urban

ThatDamnGingerKid

Comments

Posts Quoted:
Reply
Clear All Quotes