Medium Humanoid (Orc), Chaotic Evil
Armor Class 17 (ring mail, shield)
Hit Points 60 (6d10 + 25)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
10 (+0)
WIS
14 (+2)
CHA
10 (+0)
Skills Intimidation +3, Religion +1
Senses Darkvision 60 ft., Passive Perception 11
Languages Common, Orc
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

InfernalFury. The orc deals an extra 4 (1d8) damage when it hits with a weapon attack (included in the attack).

Spellcasting. The orc is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +3 to hit with spell attacks). The orc has the following wizzard spells prepared:

Cantrips (at-will): fire bolt

1st level (4 slots): command, levitate, charm person

2nd level (2 slots): spiritual weapon (spear)

3rd level (1 slot): fireball

Actions

Greataxe. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 12 (2d6 + 4 plus 1d8) piercing damage, or 12 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

Previous Versions

Name Date Modified Views Adds Version Actions
8/18/2022 5:55:13 AM
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8/18/2022 6:38:11 AM
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Monster Tags: Orc

Habitat: ForestGrasslandHillMountainSwampUnderdark

SamirAliyev

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