Tiny Beast, Typically Neutral
Armor Class 11 Natural armor
Hit Points 1 (3d4 - 6)
Speed 60 ft.
STR
6 (-2)
DEX
6 (-2)
CON
6 (-2)
INT
8 (-1)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws INT +1, WIS +1
Damage Vulnerabilities Fire, Psychic
Damage Resistances Bludgeoning, Lightning, Piercing, Radiant
Senses Passive Perception 9
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Actions

Tackle. Melee Weapon Attack: +0 to hit, reach 5 ft., 1 target. Hit: 1 (1d6 -2) bludgeoning damage. 

Vine Whip. Melee Weapon Attack: +0 to hit, reach 5 ft., 1 target. Hit: 3 (2d4 - 2) slashing damage

Growl. Any amount of creatures within 5 ft of the Bulbasaur have disadvantage on attack and damage rolls.

Description

There is a plant seed on its back right from the day this Pokémon is born. The seed slowly grows larger. While it is young, it uses the nutrients that are stored in the seed on its back in order to grow.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
8/9/2022 7:10:36 PM
0
1
--
Coming Soon
8/18/2022 6:53:04 AM
1
1
--
Coming Soon

Monster Tags: DinosaurSidekickbeast companionpet

Habitat: CoastalForestUnderdark

OscarIronFist

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