Huge Beast, Neutral Evil
Armor Class 20 plate & natural armour
Hit Points 300 (15d20)
Speed 40 ft.
STR
20 (+5)
DEX
14 (+2)
CON
18 (+4)
INT
10 (+0)
WIS
13 (+1)
CHA
10 (+0)
Skills Perception +5, Stealth +4
Condition Immunities Charmed, Exhaustion, Frightened, Grappled
Senses Blindsight, Darkvision 120 ft., Tremorsense, Passive Perception 15
Languages Blink Dog, Infernal, Worg --
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Three-Headed. The dog has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.

Actions

Multiattack. The dog makes three bite attacks.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.

Legendary Actions

Chilling howl

everyone who can see the Cerberus must succeed on a wisdom save ( DC = dmg dealt by Cerberus + 5 ) or become frightened until they can no longer see the Cerberus or until it is killed or tamed ( only for the person who tamed it ). Once the Cerberus uses its howl, which lasts for one minute, they take 1d12 thunder dmg at the start of their turn. it can only use its howl a number of times per day equal to its constitution bonus

Description

A Cerberus is a sleek  three-headed hound that roams caves and lava plains. purpose burns in a Cerberus's heart, and orders from their home plane of hades drives it to attack travellers and explorers. Cerberus saliva carries a foul disease that causes a victim's flesh to slowly rot off the bone. They are used by legions of Hades as siege weapons and are often found with howdahs mounted upon their backs, Cerberus are tameable, but only those who can withstand its chilling howl can gain the trust of these terrifying creatures

Taming - If a creature managed to withstand the howl, the Cerberus will be vulnerable for 1 round while it regains its energy, if a creature succeeds on a DC 15 perception check, they will spot a barbed dart embedded in the Cerberus's flank, which is smeared with a poison a successful DC 15 intelligence check will show that the poison warps the mind, causing a Cerberus to obey its masters without question - if the player can get close enough to the Cerberus to pull the dart out (DC 12, STR ) the Cerberus will lie still and will eventually ( at least 1 hour ) let the player that removed the dart climb into the howdah

Previous Versions

Name Date Modified Views Adds Version Actions
10/24/2022 8:35:14 PM
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FenrisFlameAxe

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