Medium Humanoid (Human), Lawful Evil
Armor Class 12 (leather armor)
Hit Points 9 (2d8)
Speed 30 ft.
STR
11 (+0)
DEX
12 (+1)
CON
10 (+0)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Skills Deception +2, Religion +2
Senses Passive Perception 10
Languages Common
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Actions

Hand crossbow. Ranged Weapon Attack: +3 to hit, reach 30/120 ft., one creature. Hit: 3 (1d6) piercing damage.

Scimitar. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 3 (1d6) slashing damage.

Description

The cultist will fire her crossbow first until you are within melee range, then she will use her scimitar (unless you are still in the pit, in which case she wil use her crossbow the entire time).

Monster Tags: NPChumanoidHuman

Habitat: DesertForestGrasslandHillMountainSwampUrban

TatharCiryatan

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