Armor Class
12
(leather armor)
Hit Points
9
(2d8)
Speed
30 ft.
STR
11
(+0)
DEX
12
(+1)
CON
10
(+0)
INT
10
(+0)
WIS
11
(+0)
CHA
10
(+0)
Senses
Passive Perception 10
Languages
Common
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Actions
Hand crossbow. Ranged Weapon Attack: +3 to hit, reach 30/120 ft., one creature. Hit: 3 (1d6) piercing damage.
Scimitar. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 3 (1d6) slashing damage.
Description
The cultist will fire her crossbow first until you are within melee range, then she will use her scimitar (unless you are still in the pit, in which case she wil use her crossbow the entire time).
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