Late At Night. Anton can float up to 100 feet off the ground for 3 turns. (3/Day)
Spellcasting. Anton is a 7th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +4 to hit with spell attacks). Anton has the following spells prepared:
1st level (2 slots): Feather Fall, Jump
7th level (1 slot): Reverse Gravity
Flash of Light. (5/Day) Anton can choose to activate an AOE ability as an action, which effects up to 60 feet around him. If any targets in this range fail a DC 12 Dexterity Saving Throw to grab onto something, they float 1d100 feet into the air for 2 rounds and are unable to move, and drop down, taking 1/4 of the total fall damage once the effect wears off.
Fall Back Into Place. Melee Weapon Attack: +3 to hit, reach 15 ft., 3 targets. Hit: 9 (2d6+2) Bludgeoning damage. When hit by this, you are sent 1d20 feet away from Anton.
You Get It Right. Ranged Weapon Attack: +3 to hit, range 5/80 ft., 1 target. Hit: 10 (4d8+2) Piercing damage.
Anton can take a bonus action to hover 50 feet into the air for one round. (5/Day)
Space Song. If targeted with a ranged weapon, Space Song will emerge, blocking the damage with a gravity blast and sending the projectile back at insane speeds, dealing 1.5x the damage to the attacker, unless the attacker is more than 150 feet away.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Anton is a 23 year old human with short black hair, and almost always a face of regret. His special ability, Space Song, has the ability to control gravity in a certain radius.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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