Legendary Resistance (4/Day). If Akalnivas fails a saving throw, it can choose to succeed instead.
Rejuvenation. If Akalnivas has a phylactery and is destroyed, he gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.
Spellcasting. Akalnivas is a 20th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 22, +14 to hit with spell attacks). Akalnivas has following Wizard spells prepared:
Cantrips (at will): Chill Touch, Ray of Frost, Mage Hand, Minor Illusion
1st level (4 slots): Chromatic Orb, Lesser Zombify(homebrew), Magic Missile, Shield
2nd Level (3 slots): Ray of Enfeeblement, Crown of Madness, Invisibility
3rd Level (3 slots): Greater Zombify, Bestow Curse, Hypnotic Pattern
4th Level (3 slots): Blight, Phantasmal Killer, Polymorph
5th Level (3 slots): Seeming, Wall of Stone, Cone of Cold
6th Level (2 slots): Circle of Death, Programmed Illusion
7th Level (2 slots): Finger of Death, Project Image
8th Level (1 slot): Feeblemind
9th Level (1 slot): Power Word Kill
Paralyzing Touch. Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Enchanted Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 7(1d8 + 7) slashing damage. On a hit the sword does an additional 58(5d8 + 35)necrotic damage.
Reaction Name. Enter the description for your action.
Akalnivas can take 4 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Akalnivas regains spent legendary actions at the start of his turn.
Spell. Akalnivas casts a cantrip or a 1st Level spell, expending a 1st Level slot.
Paralyzing Touch (Costs 2 Actions). The lich uses its Paralyzing Touch.
Frightening Gaze (Costs 2 Actions). The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours.
Disrupt Life (Costs 3 Actions). Each living creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.
Description
Akalnivas is a lich who once held a good deal of power and used it to conquer much of the known world. After a long and fierce war between him and the rest of the world, he was eventually overthrown, his power sealed away, and his phylactery taken away. Now he seeks to reclaim his stolen phylactery along with the rest of the planet.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.