Shapechanger. The werebear can use its action to polymorph into a Large crocodile-humanoid hybrid or into a Giant Crocodile, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Keen Sight. The werecroc has advantage on Wisdom (Perception) checks that rely on sight.
Hold Breath. The Werecroc can hold its breath for 1 hour.
Multiattack. In crocodile form, the werecroc makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a crocodile or a humanoid.
Bite (Crocodile or Hybrid Form Only).Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the werecroc can't bite another target. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werecroc lycanthropy.
Tail (Crocodile or Hybrid Form Only). Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the werecroc. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.
Claw (Crocodile or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Greataxe (Humanoid or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.
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