Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.
Spellcasting. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following wizard spells prepared:
Cantrips (at will): fire bolt, message, poison spray
1st level (4 slots): mage armor, shield, cause fear
2nd level (3 slots): mirror image, misty step
Multiattack. The fanatic makes one melee attack.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Description
Fanatics are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else. Casters use their abilities to further the cause of the cult, as well as their own desires.
Comments