Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 13 (leather armor)
Hit Points 28 (8d6 + 8)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
13 (+1)
WIS
10 (+0)
CHA
14 (+2)
Skills Arcana +7, Deception +4, Persuasion +4
Senses Passive Perception 11
Languages Any one language (usually Common)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.

Spellcasting. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following wizard spells prepared:

Cantrips (at will): fire bolt, message, poison spray

1st level (4 slots): mage armor, shield, cause fear

2nd level (3 slots): mirror image, misty step

Actions

Multiattack. The fanatic makes one melee attack.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Description

Fanatics are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else. Casters use their abilities to further the cause of the cult, as well as their own desires.

Monster Tags: NPC

Habitat: Urban

Nanlaria

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