Medium Humanoid (Human), Neutral Good
Armor Class 18 Chainmail, Shield
Hit Points 24 (3d10 + 9)
Speed 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws STR +6, CON +5
Senses Passive Perception 11
Languages Common, Dwarvish
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Feat: Heavy Armor Master. Avery's Strength score is increased by 1 and while he is wearing heavy armor, all bludgeoning, piercing, and slashing damage from non-magical weapons he receives is reduced by 3.

Fighting Style: Dueling. When Avery hits a target with the longsword, he deals an additional +2 damage (included in the attack).

Second Wind (1/Short Rest). As a bonus action, Avery can recover 1d10 + 4 hit points.

Action Surge (1/Short Rest). Avery can take another action this turn. 

Battle Master. Avery has four superiority dice (d8) that he regains after a short rest. His maneuvers have a DC of 14.

  • Rally. On his turn, Avery can use a bonus action and expend one superiority die to bolster the resolve of one of his companions. When he does so, he chooses a friendly creature who can see or hear him. That creature gains temporary hit points equal to the superiority die roll + 2.
  • Pushing Attack. When Avery hits a creature with a weapon attack, he can expend one superiority die to attempt to drive the target back. He adds the superiority die to the attack's damage roll, and if the target is Large or smaller, it must make a Strength saving throw. On a failed save, he pushes the target up to 15 feet away from him.
  • Commander’s Strike. When Avery takes the Attack action on his turn, he can forgo one of his attacks and use a bonus action to direct one of his companions to strike. When he does so, he choose a friendly creature who can see or hear him and expends one superiority die. That creature can immediately use its reaction to make one weapon attack, adding the superiority die to the attack’s damage roll.

 

Actions

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: (1d8 + 6) slashing damage. 

Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., 1 target. Hit: (1d8 + 1) piercing damage.

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