Small Construct, Neutral Good
Armor Class 22 shield, Shield
Hit Points 32 (4d12 + 3)
Speed 50 ft., Swim 0 ft.
STR
20 (+5)
DEX
14 (+2)
CON
16 (+3)
INT
16 (+3)
WIS
8 (-1)
CHA
6 (-2)
Saving Throws STR +7, INT +5
Skills Intimidation +10
Damage Vulnerabilities Bludgeoning, Force
Damage Resistances Fire, Lightning, Slashing
Damage Immunities Acid, Lightning, Thunder
Senses Darkvision can see up to 200ft in the dark, Passive Perception 12
Languages Celestial, Common, Orc common, pirate, celestial
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Actions

Action Name. 

Action Melee Attack. Raging Shield: +7 to hit, reach 5 ft., 1 target. Hit: 1 (2d8 + 5) [Bludgeoning] damage. If your charging at least 10ft add 1d8 Damage. 

Action Ranged Attack. Ballista: +5 to hit, range 60/240  ft., 1 target. Hit: 1 (2d6 + 3) [Piercing] damage.

Bonus Actions

as a bonus action the auto gnome regaines 1d4 health, at level 3 its 1d6, and level 5 is 1d8 etc, or can reload its arrows as a bonus action

Reactions

Reaction Name. every time the Autognome is attacked with a melee attack, the autognome can roll a Str save if the save is 15+ the attack misses

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

An Auto Gnome but a barbarian

has rage, rage can be used twice before a long rest

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: construct

Habitat: Mountain

Kage0

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