Medium unknown, Chaotic Evil
Armor Class 16 natural armor
Hit Points 140 (15d12 + 28)
Speed 30 ft.
STR
14 (+2)
DEX
18 (+4)
CON
14 (+2)
INT
16 (+3)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws DEX +7, CON +5
Damage Resistances Necrotic
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft, Passive Perception 12
Languages The Bargale knows the languages of any creatures it has killed
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Stolen Soul. When the Bargale deals melee damage to an opponent, it can then use any abilities of that character class until the end of its next turn (i.e., if it damages a fighter, it can use action surge) including archetype abilities. For spell casting classes, the Bargale can use spells up to 4th level. Its Save DC is 15 regardless of type of spells it is using. If the Bargale kills a creature, it will cut its face off and try to wear it. The Bargale will have access to that creature's class features for 1 week. This particular ability does not stack. 

Spellcasting. The Bargale  has 3 natural spell slots up to 2nd level. 

1st level:  Inflict Wounds, Ray of Sickness, Disguise self

 

 

 

Actions

MultiAttack. Bargale makes 2 claw attacks 

Action Melee Attack. Claw: +6 to hit, reach 5ft., 1 target. Hit:  (3d6+ 4) [slash] damage. On a hit, target must make a Constitution saving throw against a DC of 13. On a fail, the target takes 2d6 of poison damage. 

Soul Suck: reach 5ft, 1 target. The Bargale looks the target in the eyes and begins attempting to suck the targets soul out. The target must make a DC 13 Charisma saving throw. On a fail the target immediately goes unconscious. On a save, the target suffers 3d6 Psychic damage. The Bargale can only use this ability once per long rest. 

Longing Howl: The Bargale emits a haunting howl that echoes around it to anyone within a 30ft radius of it. All creatures in this radius must make a a DC 14 Wisdom Saving throw. On a fail, target becomes afraid of the Bargale for 1 min. At the end of the afflicted creature's turn, it can make a Wis. Save throw. If it succeeds, the target is no longer afraid. 

Reactions

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Legendary Actions

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Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

A tall, figure approaches, a ragged shroud covering it as it slowly walks forward. As the hood lifts up, an utterly featureless face appears in front of you. From the folds of it cloak emerge unearthly long-fingered hands, with long claws that are blackened around the edges. A small susurrus of sound escapes its face, a constant refrain of "who am I?" in a never-ending litany. As the shroud suddenly billows in the wind, its torso is revealed, a tunic covered in withered, dried faces.

SaltSnyder

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