Reckless. At the start of its turn, the Centurion can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Revenge. Tally the amount of times hit or attemped to be hit during battle. if the tally exeeds 10, they go into revenge for 1 turn. Gladiator sword multiattack goes up to 3 in a turn or 1 gladiator sword and 1 overthrow. all attacks hit modifier go from 5 to 8, movement speed goes up tp 50, and they gain 20 temp hp. while revenged, they cannot be stunned, blinded, or poisoned, and have resistance to all magical attacks. Every time this ability is used, the turns until it wears off increases by 1.
Execution. When Centurion kills anything, they gain Hp equal to 1/5 of the killed enemys hp. this does not apply to anything under 1/4 challenge level.
Multiatack. They make 2 attacks with their sword or 1 overthrow in a turn
Gladiator Sword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) Peircing damage.
Overthrow. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 [rollable](1d8 + 3). Stabs enemy in the chest, enemy makes str saving throw of 15 to escape. if they succeed. they get away from the centurion. if they fail, they are pullled over the centurions shoulder and thrown (Centurions str modifier + 5) feet behind the centurion
Description
Hailing from uncivilized lands, unpredictable Centurions roam the land in search of worhty oponents
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