Medium Humanoid (Any Race), Any Lawful Alignment
Armor Class 15 (scale mail)
Hit Points 54 (4d10 + 30)
Speed 30 ft.
STR
13 (+1)
DEX
12 (+1)
CON
15 (+2)
INT
9 (-1)
WIS
9 (-1)
CHA
13 (+1)
Saving Throws CON +4, WIS +1
Damage Resistances Necrotic
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Divine Smite. When the paladin hits a creature with a melee weapon attack, they can expend one spell slot to deal and extra 2d8 radiant damage to the target, in addition to the weapon's damage. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8.

Spellcasting. The paladin is a 4th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 11, +3 to hit with spell attacks). The paladin has following paladin spells prepared:
1st level (3 slots):sanctuary, sleep, cure wounds

Actions

Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 1) bludgeoning damage.

Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320, one target. Hit: 5 (1d6 + 1) bludgeoning damage.

Divine Sense (1/day). The paladin can use their divine senses to locate any celestial, fiend, or undead within 60 feet that is not behind total cover.  They know the type (celestial, fiend, or undead) of any being whose presence is sensed, but not its identity. Within the same radius, they also detect the presence of any place or object that has been consecrated or desecrated, as with the Hallow spell.

Lay on Hands (1/day). The paladin has a pool of hit points that can be used on an action to restore up to 20 hit points per day. 5 hit points can be used to cure the target of one disease or neutralize one poison affecting it. This action has no effect on undead and constructs.

Reactions

Rebuke the Violent (1/day). Paladins of Cupid rebuke those who use violence. Immediately after an attacker within 30 feet of deals damage with an attack against another creature they can force the attacker to make a Wisdom saving throw. On a failed save, the attacker takes radiant damage equal to the damage it just dealt. On a successful save, it takes half as much damage.

Description

Knights are devoted to the protection of the Church, the People, and the Crown.

Monster Tags: NPC

Habitat: Urban

Goblin_Forge

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