Innate Spellcasting (Psionics). The belgoi’s innate spellcasting ability is Charisma (spell save DC 12). They can innately cast the following spells, requiring no material components:
At will: light, minor illusion, mage hand
Desert Bells. The belgoi rings their bells. A creature that hears the bells must roll a successful DC 14 Wisdom (Insight) check or become charmed for 1 minute.
Pack Tactics. The belgoi has advantage on an attack roll against a creature if at least one of the belgoi’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Illusory Appearance. The belgoi covers themself and anything they are wearing or carrying with a magical illusion that makes them look like another creature of their general size and humanoid shape. The illusion ends if the belgoi takes a bonus action to end it or if they die.
The changes wrought by this effect fail to hold up to physical inspection. For example, the belgoi could appear to have smooth skin, but someone touching them would feel their rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 Intelligence (Investigation) check to discern that the belgoi is disguised.
Description
Belgoi are a race of savage humanoids that live in the most desolate of places, since no other race will allow them nearby. Belgoi seem to revel in destruction, and are considered to be second only to the defilers in the damage they do to the world around them.
Belgoi rely on coordinated sneak attacks during the night. They travel in large tribes, with smaller groups serving as scouts. A scouting party most often patrols a tribe's boundaries as first line of defense, as well as looking to their own dinner. A troupe is charged with keeping an eye for potential victims. If they stumble across a large group, however, they will fetch other members of their tribe and return to attack with greater numbers.
Belgoi often leave the land barren and desolate behind them, stripped of all animal and vegetable life. They are second only to the foulest of defilers in the destruction they cause to the world about them.
Belgoi organize themselves into tribes, with the mightiest and most cunning at the top. But they are also murderous and cruel, with little compassion or room in their cold hearts for “softer” emotions. They are usually lawful evil.
Basically, the belgoi form huge raiding tribes and behave as such. They tend to make their homes in forlorn parts of the desert, but journey forth in great numbers to harass the trading routes, settled villages, and anywhere else they can find a plentiful supply of poorly defended people.
Comments