Small Humanoid (Goblinoid), Neutral Evil
Armor Class 16 (hide armor, shield)
Hit Points 8 (2d6 + 1)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
9 (-1)
CHA
8 (-1)
Skills Stealth +6, Survival +3
Damage Resistances Cold
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Snow Camouflage. The goblin has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

Actions

Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d4 + 2) bludgeoning damage.

Description

Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.

Arctic goblins are all that, just... colder.

Monster Tags: Goblinoid

Habitat: ArcticHillUnderdark

ThreeBugs

Comments

Posts Quoted:
Reply
Clear All Quotes