Armor Class
15
(natural armor)
Hit Points
10
(3d6)
Speed
30 ft., Swim 30 ft.
STR
13
(+1)
DEX
15
(+2)
CON
11
(+0)
INT
8
(-1)
WIS
9
(-1)
CHA
3
(-4)
Skills
Stealth +4
Senses
Blindsight 30 ft., Passive Perception 9
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Amphibious. The crab can breathe air and water.
Actions
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.
Spark. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4+1) fire damage, DC 10 Dex check to put out sparks, creature takes 2 fire damage on a fail.
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