Armor Class
13
Hit Points
10
(3d6)
Speed
30 ft., Fly 40 ft.
STR
14
(+2)
DEX
16
(+3)
CON
10
(+0)
INT
8
(-1)
WIS
8
(-1)
CHA
5
(-3)
Skills
Perception +3, Stealth +5
Senses
Darkvision 60 ft., Passive Perception 11
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Keen Hearing. The bat has advantage on Wisdom checks that rely on hearing.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Smother. Melee Weapon Attack: +3 to hit, reach 10 ft., one Medium or smaller creature. Hit: The creature is grappled (escape DC 10). Until this grapple ends, the creature is blinded, and at the start of the target's turns takes 3 (1d6) bludgeoning damage.
Comments