Flash Step. When taking the dash action, the Blackfoot moves faster than the eye can see. While moving in dash, she cannot be targeted by opportunity attacks.
Spellcasting. The Blackfoot is a 5th-level spellcaster. Its spellcasting ability is Cha (DC 18, +8). The Blackfoot has following Warlock spells prepared:
Cantrips (at will): Chill Touch, Minor Illusion
1st level (4 slots): Expeditious Retreat 2nd level ( 4 slots): Mirror Image 3rd level ( 3 slots): Vampiric Touch, Major Image
Multiattack. The Blackfoot makes three claw attacks
Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 1d6 + 5 slashing damage.
Morph. The Blackfoot can turn into a beast corresponding to the local environment with a CR of <1. She retains Int, Wis, Cha, and HP.
Distortion. When targeted by an attack, the Blackfoot can spend her reaction to add 2 AC before an attack roll has been determined.
Description
Tortured Soul. Long ago, the Blackfoot clan wronged their gods and were cursed to be eternally starved. Their descendants carry on this curse until they starve themselves. Their torn spirits hold together by threads and the souls they devour to stay alive as long as possible. Their feral instincts drive what remains of their minds, and will do whatever it takes to sustain themselves, no matter how treacherous.
Eternaly Undeveloped Blackfeet are few and far between, and it is extremely rare to see more than two at a time. They have evolved to compensate for their low population by havin extremely long lifespans, but their tattered souls are only able to develop for so long. They are forced to remain in the bodies of children, despite their five hundred year long lives.
Unstable Form. The shattered soul of a Blackfoot, combined with its uncontrollable animalistic instincts gives it the ability to blur its form, create multiple copies of itself and take the form of beasts that it is familiar with.
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