Armor Class
13
Natural Armor
Hit Points
28
(4d8 + 12)
Speed
30 ft.
STR
16
(+3)
DEX
12
(+1)
CON
16
(+3)
INT
5
(-3)
WIS
8
(-1)
CHA
4
(-3)
Saving Throws
CON +5
Skills
Athletics +5
Damage Resistances
Acid, Poison
Condition Immunities
Poisoned
Senses
Darkvision 60ft, Passive Perception 9
Languages
Abyssal Telepathy 60ft, Infernal Telepathy 60ft
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Living Weapon. If the Battleloth is willing, an allied creature within 5ft can use the Battleloth to make a melee attack as part of that creature's attack action. The attack has advantage and uses the Battleloth's Axe Claw attack on a hit.
Actions
Multiattack. The Battleloth makes two attacks with its Axe Claw.
Axe Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 7 (1d6 + 3) slashing damage.
Description
Meant to be used by another rather than act independently, Battleloths are often forgotten. Axe Battleloths resemble wood axes more than ones used in battle, making them all the more forgettable. Axe Battleloths themselves would much prefer to be swung into lumber than flesh.
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