Astral Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) necrotic damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) necrotic damage
Natural Darkness. The elemental absorbs light in a 30-foot radius causing all light to be classed as dim-light and giving disavantage on ranged attackes greater than 60 feet.
Element Susceptibility. For every 5 feet the Astral Elemental moves in an environment that is not astral or abysall in nature it takes 1 point damage.
Multiattack. The elemental makes two touch attacks.
Touch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) necrotic damage. If the target is undead or a construct it takes no additional necrotic damage
Description
A faint humanoid outline shows in a swirling mass of stars and deep blackness that bleed off it in dark waves
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