Large Elemental, Neutral
Armor Class 13
Hit Points 102 (12d10 + 36)
Speed 50 ft., When in an environment not classed as astral or abysal in nature the height of the fly speed is reduced to hovering withing 10ft of any surface including water.
STR
10 (+0)
DEX
17 (+3)
CON
16 (+3)
INT
6 (-2)
WIS
10 (+0)
CHA
7 (-2)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Blindsight 20 ft, Darkvision 60 ft., Passive Perception 10
Languages Abyssal understands but does not speak, Primordial understands but does not speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Astral Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) necrotic damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) necrotic damage

Natural Darkness. The elemental absorbs light in a 30-foot radius causing all light to be classed as dim-light and giving disavantage on ranged attackes greater than 60 feet.

Element Susceptibility. For every 5 feet the Astral Elemental moves in an environment that is not astral or abysall in nature it takes 1 point damage.

Actions

Multiattack. The elemental makes two touch attacks.

Touch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) necrotic damage. If the target is undead or a construct it takes no additional necrotic damage

Description

A faint humanoid outline shows in a swirling mass of stars and deep blackness that bleed off it in dark waves 

Monster Tags: Elemental

Valkor_Araneason

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