Invisible. The blademaster is completely Invisible for most the time. This only stops when the Blademaster takes damage or deals damage, but quickly returns back to an invisible state shortly after.
Backstab. The Blademaster deals double damage when attacking from the behind and the target doesn't know it's there.
Energy Blade. +5 to hit, reach 10 ft., 1 target. Hit: (5d12 + 7) Piercing damage. Before rolling to hit roll a d20 if its 18 or higher this attack will hit.
Plasma pistol. +7 to hit, range 20/100 ft., 1 target. Hit: (3d8 + 5) Force damage.
Disrupt. If any spell that requires concentration is started the Blademaster can take the dash action of the direction of the caster. if this is done and the Blademaster is now 5ft away from the caster it can make an extra attack with Energy Blade.
Summon. Once per day. Summon a spectator.
Description
Search up "Blademaster Halo infinite" thats your Psychical description.
This encounter is fun because its tough to hit something you cant see, so the party will have to set some sort of trap.
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