Armor Class
11
in humanoid form, 12 in wolf or hybrid form
Hit Points
58
(9d8 + 18)
Speed
30 ft.
STR
15
(+2)
DEX
13
(+1)
CON
14
(+2)
INT
10
(+0)
WIS
11
(+0)
CHA
10
(+0)
Skills
Perception +4, Stealth +3
Damage Immunities
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses
Passive Perception 14
Languages
Common
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Keen Hearing and Smell. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
Multiattack. The werewolf makes two attacks: two with its spear (humanoid form) or one with its bite and one with its claws (hybrid form).
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 2) slashing damage.
Description
A beta wolf of Brony, stuck in its wolf form.
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