Huge Fiend (Demon), Chaotic Evil
Armor Class 21 natural
Hit Points 300 (21d20 + 138)
Speed 50 ft., Fly 90 ft.
STR
28 (+9)
DEX
17 (+3)
CON
24 (+7)
INT
22 (+6)
WIS
18 (+4)
CHA
24 (+7)
Saving Throws STR +16, CON +14, WIS +11, CHA +14
Damage Resistances Cold, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Truesight 200 ft, Passive Perception 15
Languages Abyssal, Common, Telepathy 200ft
Challenge 21 (33,000 XP)
Proficiency Bonus +7
Traits

Death Throes. When the belrog dies, it explodes, and each creature within 30 feet of it must make a DC 22 Dexterity saving throw, taking 80 (7d20) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren’t being worn or carried, and it destroys the belrogs weapons.

Fire Aura. At the start of each of the belrog’s turns, each creature within 5 feet of it takes 16 (4d6) fire damage, and flammable objects in the aura that aren’t being worn or carried ignite. A creature that touches the great balor or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.

Magic Resistance. The belrog has advantage on saving throws against spells and other magical effects.

Magic Weapons. The great balor’s weapon attacks are magical.

 

Actions

Multiattack. The balor makes two attacks: one with its longsword and one with its whip.

fiery Longsword. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 29 (4d8 + 8) slashing damage plus 21 (4d8) fire damage. If the belrog scores a critical hit, it rolls damage dice three times, instead of twice.

Whip. Melee Weapon Attack: +14 to hit, reach 30 ft., one target. Hit: 21 (3d6 + 8) slashing damage plus 16 (4d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the great balor.

Teleport. The belrog magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Bonus Actions

phycic power. a creature within thirty ft of the balor must make a dc19 wisdom saving throw taking no damage on a succsesful save or 30 damage on a failed on if this would kill the target then they are charmed and do whatever the great asks of them the target can repeat the saving throw at the end of each of its turns

Description

legends tell of a powerful demon known as the belrog or the great balor.

balor. the belrog is a balor standing 26ft tall. he was once part of the balor rebelian but once that failed he ran away to a random layer of the abyss were a lesser demon lord waited gathering his army. believing that a balor could not possibly challenge him, the demon lord attemted to recruit the balor when the demon got close the balor quickly flund his sword slaying the demon and promoting the now known belrog to a lesser demon lord.

Dtploki

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