Medium Humanoid (Any Race), Any Non-Lawful Alignment
Armor Class 12 (leather armor)
Hit Points 11 (2d8 + 2)
Speed 30 ft.
STR
11 (+0)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Appearance [D12]

01: Serrated iron jaw and mechanical arm ending in oversized pincer

02: Giant goldfish-bowl head containing a floating brain

03: Four arms, two of which are used solely to perform threatening or insulting gestures

04: Iridescent scales and glowing pink eyes

05: Enormous nose and ears

06: Helicopter blades mounted on head (flying speed of 10 feet, with a maximum hovering altitude of 3 feet)

07: Infantile second head that continually spits curses

08: Burning beard, and breath that reeks of booze

09: Wears a torn wedding dress stained in blood

10: Blue-skinned, with a single large horn on forehead

11: Fishlike features and needlelike teeth

12: Reflective skin

Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Description

Source: Spelljammer Academy

The reavers are coal-hearted miscreants united only by the urge to raid and pillage. Each reaver has the statistics of a bandit but has a unique appearance determined by the Astral Reavers table.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

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