Amphibious. The crab can breathe air and water.
Multi attack - Beach Emperor makes 3 attacks with it's claws, one pummel and two clamps. Or 1 melee and 1 ranged attack.
Melee Pummel Attack: +10 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) bludgeoning damage, and the target must succeed on a constitution saving throw (DC 11) or be stunned until the start of the Beach Emperor's next turn.
Melee Clamp Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (3d6 + 7) bludgeoning damage, and the target is grappled (escape DC 14). The crab has two claws, each of which can grapple only one target.
Ranged Attack - Rock: +10 to hit, reach 30/120 ft., one target. Hit: 23 (3d10 + 7) bludgeoning damage
Pummel grappled player: +10 to hit, reach 10 ft., one target. Hit: 14 (2d6 + 7) bludgeoning damage.
Sand Pound: When a creature moves within 100 ft. crab pounds sand. PC must succeed on a DEX saving throw (DC 15) or become restrained by the sand. Creature may repeat saving throw at the end of each turn.
Blood Geyser: The first creature to hit the crab with a melee attack cracks the shell and blue blood squirts out. Takes 9 (2d6+2) poison damage.
Death Throes: Crab vomits green stomach acid within 10 feet. (3d6+7) acid damage.
Round 1 Burrow: Beach Emperor burrows 10 ft. underground.
Round 2 Sand Bongo: All creatures within 100 ft. must make a DEX saving throw (DC 12) or become restrained by sand. Creatures may repeat the saving throw at the end of each turn.
Round 3 Blood expulsion: Crab whirls around spraying blue blood (2d6+2) poison damage.
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