Large Monstrosity, Unaligned
Armor Class 18 (natural armor)
Hit Points 500 (50d20 + 50)
Speed 30 ft., Climb 30 ft.
STR
16 (+3)
DEX
16 (+3)
CON
18 (+4)
INT
8 (-1)
WIS
10 (+0)
CHA
6 (-2)
Skills Stealth +6
Senses Darkvision 60 ft., Passive Perception 20
Languages --
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Ethereal Jaunt. As a bonus action, the spider can magically shift from the Material Plane to the Ethereal Plane, or vice versa.

Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Walker. The spider ignores movement restrictions caused by webbing.

Actions

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one creature. Hit: 40 (6d10 + 10) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Web (Recharge 3–4). Ranged Weapon Attack: +10 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 14 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 12; hp 20; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

Description

A phase spider possesses the magical ability to phase in and out of the Ethereal Plane. It seems to appear out of nowhere and quickly vanishes after attacking. Its movement on the Ethereal Plane before coming back to the Material Plane makes it seem like it can teleport.

Monster Tags: Misc Creature

Habitat: DesertForestGrasslandHillUnderdarkUrban

TheWanderingDM

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