Tiny Undead, Unaligned
Armor Class 14 Natural
Hit Points 19 (4d6 + 1)
Speed 40 ft.
STR
3 (-4)
DEX
15 (+2)
CON
13 (+1)
INT
2 (-4)
WIS
11 (+0)
CHA
5 (-3)
Skills Perception +5, Stealth +8
Senses Tremorsense 40 ft, Passive Perception 14
Languages Common Only possible during spinal cord connection
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Horrific Reproduction: Lays eggs in killed host's body. Eggs hatch and eat body's remains.

Body Thief: Claimed body looks and behaves like a zombie.

Spellcasting. Its spell casting ability is the Intelligence of its Soul Linked Ally.
Chrem has following Wizard spells prepared:
Unlimited Use while using a Host: Thorn Whip
1/day each: Grease

Actions

Latch On: 5ft range, +5 to hit, 1d4 + 2 piercing dmg
Target becomes restrained, blinded, DC 13 strength save. Start of restrained targets turn they take 1d4 +2 piercing damage.

Claim Host: When latched on, automatic hit for 1d4 +2 piercing damage.
-If creature hits 0 hit points, they become a zombie, controlled by Chrem.

Host Slam: Slam attacks while Chrem is controlling a host deal 1d6 + Dex modifier + Proficiency Bonus

Ghastly Glare: While Chrem has a host, can attempt to charm a creature within range
-Using spell save DC of Soul Linked Ally, Wisdom Save. On a fail, creature becomes dazed and move full speed in a random direction and will use their action on their turn to dash.
-Number of uses per long rest equal to proficiency bonus

Other Actions: Dash, Dodge, Disengage, Ready, Search, Use an Object

Reactions

Opportunity Attack: Make a melee attack when an enemy leaves your melee range

Description

Proficiency Bonus: +3

Diet: Brains, Blood, Meat

Personality: Impulsive

Bond Strength: 11

Nimble: Advantage on Dex saves

On the Lookout: While within 5 feet of your companion, you can replace
your Wisdom modifier with theirs when making Perception checks.

Sharing is Caring: Every 1d6 days, your companion can find food and fresh water for
themself and one other creature, provided that the land offers berries, small game, water, and so forth.

Interesting Alliance: While within 10 feet of your companion, you gain a +1 bonus on Charisma (Persuasion) checks, if they assist you in the conversation.

Small Sentinel: When taking a long rest, your companion can take one shift to keep watch for trouble. During this time, double their Ability modifier on Wisdom (Perception) checks.

Previous Versions

Name Date Modified Views Adds Version Actions
8/20/2022 11:00:22 PM
6
1
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Coming Soon
Axel_klauser

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