Armor Class
13
Hit Points
60
(4d8 + 42)
Speed
20 ft., climb 20 ft.
STR
8
(-1)
DEX
14
(+2)
CON
18
(+4)
INT
5
(-3)
WIS
10
(+0)
CHA
5
(-3)
Skills
Stealth +4
Senses
Darkvision 30 ft., Passive Perception 10
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Aberrant Ground. The ground in a 10-foot radius around the spider is a sticky web of difficult terrain. Each creature that starts its turn in that area must succeed on a DC 10 Strength saving throw or have its speed reduced to 0 until the start of its next turn.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6+2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or take 2 (1d4) necrotic damage.
Comments