Tiny Elemental, Neutral
Armor Class 13 (natural armor)
Hit Points 14 (2d12 + 2)
Speed 20 ft., swim 60 ft.
STR
14 (+2)
DEX
14 (+2)
CON
15 (+2)
INT
5 (-3)
WIS
10 (+0)
CHA
10 (+0)
Damage Resistances Acid; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Aquan
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Water Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Freeze. If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn.

Actions

Drown. A creature in the elemental's space must make a DC 14 Strength saving throw. On a failure, a target takes 6 (1d8 + 2) bludgeoning damage. If it is Medium or smaller, it is also grappled (escape DC 15). Until this grapple ends, the target is unable to breathe unless it can breathe water. If the saving throw is successful, the elemental is pushed out of the target's space.

Description

A miniature water elemental that takes the vague shape of a small octopus. Although typically docile and weary of humanoids, once provoked, they can be surprisingly dangerous— attempting to drown their opponent by wrapping around their head.

Habitat: CoastalSwampUnderwater

MasterSeed

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