Water Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Freeze. If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn.
Drown. A creature in the elemental's space must make a DC 14 Strength saving throw. On a failure, a target takes 6 (1d8 + 2) bludgeoning damage. If it is Medium or smaller, it is also grappled (escape DC 15). Until this grapple ends, the target is unable to breathe unless it can breathe water. If the saving throw is successful, the elemental is pushed out of the target's space.
Description
A miniature water elemental that takes the vague shape of a small octopus. Although typically docile and weary of humanoids, once provoked, they can be surprisingly dangerous— attempting to drown their opponent by wrapping around their head.
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