Armor Class
16
(breastplate)
Hit Points
58
(9d8 + 18)
Speed
30 ft.
STR
12
(+1)
DEX
15
(+2)
CON
10
(+0)
INT
16
(+3)
WIS
16
(+3)
CHA
15
(+2)
Saving Throws
DEX +4, WIS +5
Skills
Intimidation +4, Survival +5
Senses
Darkvision 60ft., Passive Perception 13
Languages
Celestial, Common, Elvish
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Fey Ancestry. The elf has advantage on saving throws it makes to avoid or end the charmed condition on itself, and magic can’t put it to sleep.
Unusual Nature. The elf doesn’t require sleep.
Actions
Multiattack. The elf makes two Longsword or Longbow attacks.
Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 1) slashing damage, or 7 (1d10 + 1) slashing damage if used with two hands plus 12 (3d6) radiant damage.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 2) piercing damage plus 12 (3d6) radiant damage.
Description
Astral elf warriors operate elven spelljamming ships and defend elven strongholds throughout the Astral Plane.
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