Medium Humanoid (Elf), Lawful Evil
Armor Class 16 (breastplate)
Hit Points 58 (9d8 + 18)
Speed 30 ft.
STR
12 (+1)
DEX
15 (+2)
CON
10 (+0)
INT
16 (+3)
WIS
16 (+3)
CHA
15 (+2)
Saving Throws DEX +4, WIS +5
Skills Intimidation +4, Survival +5
Senses Darkvision 60ft., Passive Perception 13
Languages Celestial, Common, Elvish
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Fey Ancestry. The elf has advantage on saving throws it makes to avoid or end the charmed condition on itself, and magic can’t put it to sleep.

Unusual Nature. The elf doesn’t require sleep.

Actions

Multiattack. The elf makes two Longsword or Longbow attacks.

Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 1) slashing damage, or 7 (1d10 + 1) slashing damage if used with two hands plus 12 (3d6) radiant damage.

Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 2) piercing damage plus 12 (3d6) radiant damage.

Description

Astral elf warriors operate elven spelljamming ships and defend elven strongholds throughout the Astral Plane.

Monster Tags: NPCelf

Habitat: ArcticCoastalForestGrasslandHillMountainUnderdarkUrban

dndqop

Comments

Posts Quoted:
Reply
Clear All Quotes