Small Beast, Unaligned
Armor Class 13
Hit Points 4 (1d6 + 1)
Speed 40 ft., Climb 20 ft.
STR
6 (-2)
DEX
17 (+3)
CON
12 (+1)
INT
3 (-4)
WIS
13 (+1)
CHA
8 (-1)
Saving Throws DEX +5
Skills Acrobatics +5, Perception +3, Stealth +5
Senses Passive Perception 13
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The Caracal has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Standing Leap. The Caracal's long jump and high jump is up to 10 feet , with or without a running start.

Intercept. If the Caracal uses its standing leap and then hits a target with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is knocked prone, the Caracal can make two attacks — one with its bite and one with its claws — against it as a bonus action.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 3) piercing damage.

Claw. Melee Weapon Attack:+5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.

Description

Able to leap up and catch birds mid flight, caracals have excellent agility. Caracals are able to take down larger prey by stalking them and after getting close, sprinting, and biting the prey on the neck or throat. Some peoples have been know to train these animals for use in hunting and on occasion battle.

Previous Versions

Name Date Modified Views Adds Version Actions
3/16/2019 12:36:01 AM
108
1
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Coming Soon

Monster Tags: Misc Creature

Habitat: DesertGrasslandHill

Duo9226

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