Medium Humanoid (Dwarf), Neutral Evil
Armor Class 20 Natural
Hit Points 350 (5d12 + 5)
Speed
STR
24 (+7)
DEX
14 (+2)
CON
24 (+7)
INT
8 (-1)
WIS
8 (-1)
CHA
4 (-3)
Saving Throws STR +13, CON +13
Senses Passive Perception 12
Languages --
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Aggressive. As a bonus action, the berserker can move up to its speed toward a hostile creature that it can see.

Fortitude. If damage reduces the berserker to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the berserker drops to 1 hit point instead.

Actions

Multiattack. Bluthardt makes two attacks with Hatred Greataxe

Hatred Greataxe. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 8) slashing damage and (2d6) necrotic damage, Bluthardt gains temp HP equal to necrotic damage dealt. 

Shackles of Pain (Recharge 5 or 6). Bluthardt turns his Hatred axe and forces a creature to make a DC 17 Constitution saving throw. On a failed save, mark the target so that it will share all of the damage bluthardt receives until the start of his next turn. The damage transferred in this way ignores any resistances the target may have.
Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

LGG

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