Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Aggressive. As a bonus action, the berserker can move up to its speed toward a hostile creature that it can see.
Fortitude. If damage reduces the berserker to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the berserker drops to 1 hit point instead.
Multiattack. Bluthardt makes two attacks with Hatred Greataxe
Hatred Greataxe. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 8) slashing damage and (2d6) necrotic damage, Bluthardt gains temp HP equal to necrotic damage dealt.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
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