Tiny Beast, Chaotic Neutral
Armor Class 12
Hit Points 2 (1d4)
Speed 40 ft., Climb 30 ft.
STR
3 (-4)
DEX
15 (+2)
CON
10 (+0)
INT
12 (+1)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws DEX +4, INT +3
Skills Acrobatics +4, Deception +5, Perception +3, Stealth +6
Senses Darkvision, Passive Perception 13
Languages Common --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell.

Cunning Action. On each of its turns, Catthew can use a bonus action to take the Dash, Disengage, or Hide action.

Sneak Attack (1/Turn). Catthew deals an extra 3 (1d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Catthew that isn’t incapacitated and Catthew doesn’t have disadvantage on the attack roll.

Actions

Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.

Monster Tags: Misc Creature

Habitat: Urban

Farfigschiter

Comments

Posts Quoted:
Reply
Clear All Quotes