Armor Class
12
Hit Points
2
(1d4)
Speed
40 ft., Climb 30 ft.
STR
3
(-4)
DEX
15
(+2)
CON
10
(+0)
INT
12
(+1)
WIS
12
(+1)
CHA
12
(+1)
Saving Throws
DEX +4, INT +3
Skills
Acrobatics +4, Deception +5, Perception +3, Stealth +6
Senses
Darkvision, Passive Perception 13
Languages
Common --
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell.
Cunning Action. On each of its turns, Catthew can use a bonus action to take the Dash, Disengage, or Hide action.
Sneak Attack (1/Turn). Catthew deals an extra 3 (1d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Catthew that isn’t incapacitated and Catthew doesn’t have disadvantage on the attack roll.
Actions
Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.
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