Heated Body. A creature that touches the child of salem or hits it with a melee attack while within 5 feet of it takes 3 (1d6) fire damage.
Death Burst. When the child of salem dies, it explodes in a burst of fire. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.
Illumination. The child of salem sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Rejuvenation. When the child of salem’s body is destroyed, its soul lingers. After 1d4 hours, the soul reanimates in the same place it was slain and regains all its hit points. While the soul is bodiless, a wish spell can be used to force the soul to go to the elemental plane of fire and not return.
Touch. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2 (1d4) fire damage and if the target is a creature then it will become ignited, taking 3 (1d6) fire damage at the start of each of their turns for a minute or until an action is used to put them out.
Description
A Child of Salem is a small elemental that take the form of a young child but completely made of soot covered stone with fiery glowing eyes. Typically they are used as familiars of pyromancers and can even be used to assist in farming due to their natural ability to burn things, which creates nutrient rich ash. However, the summoning of a Child of Salem can go wrong and their flames can go wild, which will cause it's flames to destroy almost anything around it. The only way to stop a Child of Salem from reforming is to destroy the item that it is bound to or the summoner that failed to conjure it properly. A Child of Salem can only be bound to one of the two options. Even through all this destruction they can cause, Children of Salem will not seek out destruction, and will typically stay in one spot until they are returned to their native plane.
Comments