Adept Searcher. The Bhurg has advantage on perception checks requiring smell or hearing
Dreadbird Curse. Whenever a creature that isn't a construct, or ooze is damaged by the bhurg's beak attack and it makes them go below half their hit point maximum, they are cursed. While cursed the creature has disadvantage on perception and intelligence checks. They are unable to tell the difference between life and death. The creature can make a DC 14 wisdom saving throw every hour, ending the effect on a success.
Multiattack. The Bhurg makes one talon attack and one beak attack.
Beak. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 4 (2d4 + 1) piercing damage plus 1d4+2 necrotic damage.
Talon. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 4(2d4 + 1) Slashing damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Bhurgs are large birds that cannot fly and hunt in dread domains. They appear with a sleak, gray, hairless head with a lead black beak, and a fleshy body covered in white feathers. Often called White Deaths, those who survive a Bhurg's onslaught rarely are fine; as they're mind becomes unable to tell a difference between life and death. These birds scour through suburban areas of Dread domains and will stalk their prey for hours on end, if the reward deems promising enough.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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