Small Beast, Neutral
Armor Class 14 Natural
Hit Points 14 (1d12 + 2)
Speed 30 ft., Walk 30 ft.
STR
16 (+3)
DEX
16 (+3)
CON
14 (+2)
INT
15 (+2)
WIS
15 (+2)
CHA
15 (+2)
Saving Throws DEX +5, INT +4
Damage Immunities Poison, Psychic
Condition Immunities Exhaustion, Frightened
Senses Blindsight, Tremorsense, Passive Perception 17
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

As its name implies, it can blend in with whatever the surface it's on, even mixed colors. (acts as an invisible and illusionary spell combined) roll INT to find it (-2)

Spellcasting. web spell to fend off or to distract.  this can be done 3x a day     regenerate (self only) 3x a day 

as a familiar it can be up to 100 yrds  from its master

sight is 60'

Actions

steel nerves = it doesn't move unless it's going somewhere or to attach its prey

they do not spin webs, they wait for its prey to come to them

it only has a poisonous spit (20'); it paralyzes (-4 vs save; paralyzed for 3 rounds) it prey as it also has a bite that poisons (-4 vs save) if save is made the prey will be weakened only (1 turn)

not surprised (except on a 1)

Bonus Actions

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Legendary Actions

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Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

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Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

with their legs out its the size of a 9"l x 7"w    hair less legs and body    along with its changing skin color, it also changes eyes as well     

it can use telepathy to hear its masters' commands and it also allows the master to see what it sees (the 1st few times it uses this, the master makes a save vs dizziness or be dizzy for 1 round, after which its no longer needed to) and hear what it hears

 

Lair and Lair Actions

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Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Misc Creaturefeypet

Habitat: ForestGrasslandHillMountainSwampUnderdark

Buford1

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